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Multiple runtime error fixes #2720

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merged 30 commits into from
Mar 4, 2024

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MarkSuckerberg
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About The Pull Request

Basically just goes down the list for most frequent runtimes and tries to fix them one way or another.

Why It's Good For The Game

Runtime errors shouldn't happen

Changelog

🆑
fix: Headpikes actually work again
fix: Reinforced floors now don't spawn metal when decompression is experienced
/:cl:

@github-actions github-actions bot added DME Edit Code change Watch something violently break. labels Feb 11, 2024
@thgvr
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thgvr commented Feb 11, 2024

2023-04-13_02-31-17

@MarkSuckerberg
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the horror

@MarkSuckerberg MarkSuckerberg added this pull request to the merge queue Mar 4, 2024
Merged via the queue into shiptest-ss13:master with commit 71259a2 Mar 4, 2024
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@MarkSuckerberg MarkSuckerberg deleted the fixes-once-again branch March 4, 2024 08:47
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Mar 5, 2024
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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Basically just goes down the list for most frequent runtimes and tries
to fix them one way or another.

## Why It's Good For The Game
Runtime errors shouldn't happen

## Changelog

:cl:
fix: Headpikes actually work again
fix: Reinforced floors now don't spawn metal when decompression is
experienced
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: Ghom <[email protected]>
Co-authored-by: Ghommie <[email protected]>
Co-authored-by: ShizCalev <[email protected]>
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4 participants